|
Of our information input comes from the visual senses, and visual representation is also our most commonly used fantasy Visual representation and orientation When designing XR virtual images, we need to take the orientation into consideration. There are static and dynamic orientations (the key points of AR design: distance and orientation). Research on visual representation shows that even when imagining, we spend more time rotating a large angle. What are the core competencies of B-end product managers from entry to advanced? B-side professional requirements for industry experience and business
logic capabilities. This position is designed to solve business problems, focusing on satisfying the core business and integrating surrounding businesses... View detailsTry using this milk tea cup. Imagine rotating it degrees Hong Kong Phone Number and rotating it to the back. What’s the difference? This means that for the same virtual content, you only need to rotate it degrees, which is easier than rotating it to the back Even if the rotation is an automatically played animation, the user's active interaction only requires one click. Visual representation and distance It is certainly more laborious to place a cup on a table ten meters away than to place it on the
table in front of you. What if you put a virtual cup on a virtual table? In the XR world, if we want to place this cup on a table ten meters away, we don’t need to go there in person, we just need to click on it. However, due to the effect of mental imagery, we will feel that placing it is still more energy-consuming than placing it nearby. Especially when doing repetitive operations. This is just an example. In the XR world, the distance between a virtual image and a virtual image, between a virtual image and a user, or between a virtual image and a real image, as long as such information is transmitted, whether the distance is real or looks like, is the same as the
|
|